Povolené Příkazzy
Celkový počet povolených příkazů:
185
Příkaz
Popis
account
Syntax: .account Display the access level of your account.
account addon
Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account lock
Syntax: .account lock [on|off] Allow login from account only from current used IP or remove this requirement.
account password
Syntax: .account password $old_password $new_password $new_password Change your account password.
additem
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
additemset
Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
appear
Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.
aura
Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.
bank
Syntax: .bank Show your bank inventory.
bindsight
Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast
Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
cast self
Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
cast target
Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
character level
Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character reputation
Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
character titles
Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
combatstop
Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome
SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
commands
Syntax: .commands Display a list of available commands for your account level.
cooldown
Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage
Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug
Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
debug areatriggers
Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
debug play cinematic
Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie
Syntax: .debug play movie #movieid Play movie #movieid for you.
debug play sound
Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...
demorph
Syntax: .demorph Demorph the selected player.
die
Syntax: .die Kill the selected player. If no player is selected, it will kill you.
dismount
Syntax: .dismount Dismount you, if you are mounted.
distance
Syntax: .distance Display the distance from your character to the selected creature.
event
Syntax: .event #event_id Show details about event with #event_id.
event activelist
Syntax: .event activelist Show list of currently active events.
explorecheat
Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
gm
Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
gm fly
Syntax: .gm fly [on/off] Enable/disable gm fly mode.
gm ingame
Syntax: .gm ingame Display a list of available in game Game Masters.
gm visible
Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
go
Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
go creature
Syntax: .go creature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard
Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
go grid
Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object
Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
go taxinode
Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket
Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.
go trigger
Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xy
Syntax: .go xy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go xyz
Syntax: .go xyz #x #y #z [#mapid] Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go zonexy
Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
gobject
Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gobject activate
Syntax: .gobject activate #guid Activates an object like a door or a button.
gobject add
Syntax: .gobject add #id
gobject delete
Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.
gobject info
Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.
gobject move
Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near
Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject target
Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject turn
Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
gps
Syntax: .gps [$name|$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon
Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guild
Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
guild create
Syntax: .guild create [$GuildLeaderName] "$GuildName" Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
help
Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea
Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor
Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
honor add
Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.
honor update
Syntax: .honor update Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
hover
Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
instance listbinds
Syntax: .instance listbinds Lists the binds of the selected player.
itemmove
Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
learn
Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
learn all default
Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all gm
Syntax: .learn all gm Learn all default spells for Game Masters.
learn all lang
Syntax: .learn all lang Learn all languages
learn all my class
Syntax: .learn all my class Learn all spells and talents available for his class.
learn all my pettalents
Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my spells
Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my talents
Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
levelup
Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave
Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list
Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
list auras
Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature
Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item
Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object
Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
lookup
Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
lookup area
Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's.
lookup creature
Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.
lookup event
Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.
lookup faction
Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.
lookup item
Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemset
Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.
lookup map
Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's.
lookup object
Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
lookup quest
Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.
lookup skill
Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.
lookup spell
Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.
lookup taxinode
Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
lookup tele
Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name.
lookup title
Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's.
maxskill
Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
modify
Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
modify arena
Syntax: .modify arena #value Add $amount arena points to the selected player.
modify aspeed
Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify bwalk
Syntax: .modify bwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify drunk
Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy
Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify fly
.modify fly $parameter Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify gender
Syntax: .modify gender male/female Change gender of selected player.
modify honor
Syntax: .modify honor $amount Add $amount honor points to the selected player.
modify hp
Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana
Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify money
Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify morph
Syntax: .modify morph #displayid Change your current model id to #displayid.
modify rage
Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify rep
Syntax: .modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify runicpower
Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify scale
.modify scale $parameter Modify size of the selected player to "normal scale"*rate. If no player is selected, modify your size. #rate may range from 0.1 to 10.
modify speed
Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify spell
TODO
modify standstate
Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid.
modify swim
Syntax: .modify swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify tp
Syntax: .modify tp #amount Set free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.
nameannounce
Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
neargrave
Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npc
Syntax: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add
Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid.
npc add formation
Syntax: .npc add formation $leader Add selected creature to a leader's formation.
npc add item
Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc delete
Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
npc follow
Syntax: .npc follow start Selected creature start follow you until death/fight/etc.
npc follow stop
Syntax: .npc follow stop Selected creature (non pet) stop follow you.
npc info
Syntax: .npc info Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
npc move
Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
npc playemote
Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
npc say
Syntax: .npc say $message Make selected creature say specified message.
npc set deathstate
Syntax: .npc set deathstate on/off Set default death state (dead/alive) for npc at spawn.
npc set factionid
Syntax: .npc set factionid #factionid Set the faction of the selected creature to #factionid.
npc set flag
Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set level
Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc set link
Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
npc set model
Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid.
npc set movetype
Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set phase
Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc textemote
Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper
Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
npc yell
Syntax: .npc yell $message Make selected creature yell specified message.
pet
Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pet create
Syntax: .pet create Creates a pet of the selected creature.
pet learn
Syntax: .pet learn Learn #spellid to pet.
pet tp
Syntax: .pet tp # Change pet's amount of training points.
pet unlearn
Syntax: .pet unlean unLearn #spellid to pet.
pinfo
Syntax: .pinfo [$player_name] Output account information for selected player or player find by $player_name.
possess
Syntax: .possess Possesses indefinitely the selected creature.
quest
Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
quest add
Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
quest complete
Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove
Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
recall
Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
repairitems
Syntax: .repairitems Repair all selected player's items.
respawn
Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
revive
Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
save
Syntax: .save Saves your character.
send items
Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN] Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail
Syntax: .send mail #playername "#subject" "#text" Send a mail to a player. Subject and mail text must be in "".
send money
Syntax: .send money #playername "#subject" "#text" #money Send mail with money to a player. Subject and mail text must be in "".
server info
Syntax: .server info Display server version and the number of connected players.
setskill
Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea
Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
start
Syntax: .start Teleport you to the starting area of your character.
summon
Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline.
taxicheat
Syntax: .taxicheat on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access.
tele
Syntax: .tele #location Teleport player to a given location.
tele add
Syntax: .tele add $name Add current your position to .tele command target locations list with name $name.
tele del
Syntax: .tele del $name Remove location with name $name for .tele command locations list.
tele group
Syntax: .tele group#location Teleport a selected player and his group members to a given location.
tele name
Syntax: .tele name [#playername] #location Teleport the given character to a given location. Character can be offline.
titles add
Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player.
titles current
Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove
Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player.
unaura
Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.
unbindsight
Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target.
waterwalk
Syntax: .waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected.
wchange
Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
VÍCE NA www.holymord.cz nebo rovnou ve hře budeme se těšit :D staci zadat .commands a vsechny píkazy se vám hned objvi tak nevhejte a podte to skusit.
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Сделай сам - Как установить ремкомплект для восстановления форсунок инжектора
Here's a short and simple video on how to install an injector repair kit or injector service kit, as they are sometimes called.
Fuel injectors are an important part of your car, but after several years of operation, the amount of fuel and spray is disrupted. Fortunately, injector recovery kits are available, inexpensive, and you can easily install them yourself.
I bought mine for $ 2.5, and it contained everything I needed for 4 fuel injectors from my X18XE 16V engine in my 1997 Opel vectra 1.8i automatic transmission (yc 90470755).
Here is what is included in the package:
4x caps
4 top rail spacers
4 lower rings (also called insulators or shock absorbers)
4 high-performance microfilters
O-rings, rail spacers, and shock absorbers are easily replaced manually. Needle covers need to be warmed up a little, and microfilters should be replaced by inserting a screw in a vice. All in all, a 15 minute job that will make your fuel injectors new.
Conventional injectors, unlike modern versions of gasoline and diesel engines with direct injection, very rarely fail. So do not replace them if you are not 100% sure that they need to be replaced. A repair kit and / or professional cleaning will bring them into working condition, like new ones, in the shortest possible time.
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